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Tuesday, August 16, 2011

遊☆戯☆王 九月2011禁止カードリスト

禁止カード (Forbidden):
フィッシュボーグ-ガンナー (Fishborg Blaster)
メンタルマスター (Mind Master)
ハリケーン (Giant Trunade)
王宮の弾圧 (Royal Oppression)

制限
カード (Limited):
カオス・ソルジャー -開闢の使者- (Black Luster Soldier - Envoy of the Beginning)
デブリ・ドラゴン (Debris Dragon)
フォーミュラ・シンクロン (Formula Synchron)
真六武衆-シエン (Legendary Six Samurai - Shi En)
ローンファイア・ブロッサム (Lonefire Blossom)
TG ハイパー・ライブラリアン (T.G. Hyper Librarian)
大嵐 (Heavy Storm)
貪欲な壺 (Pot of Avarice)
原初の種 (Primal Seed)
紫炎の狼煙 (Shien's Smoke Signal)

制限カード (Semi-Limited):
氷結界の虎王ドゥローレン (Dewloren, Tiger King of the Ice Barrier)
ネクロ・ガードナー (Necro Gardna)
召喚僧サモンプリースト (Summoner Monk)
トラゴエディア (Tragoedia)
デステニー ・ ドロー (Destiny Draw)
光の護封剣 (Swords of Revealing Light)
リビングデッドの呼び声 (Call of the Haunted)
マインドクラッシュ (Mind Crush)

制限解除 (Unlimited):
裁きの龍(ジャッジメント・ドラグーン (Judgment Dragon)
魂を削る死霊 (Spirit Reaper)
巨大化 (Megamorph)
サイクロン (Mystical Space Typhoon)
オーバーロード・フュージョン (Overload Fusion)
グラヴィティ・バインド-超重力の網- (Gravity Bind)
ゴッドバードアタック (Icarus Attack)

Source: http://oi53.tinypic.com/16h0v4m.jpg

Saturday, August 13, 2011

Sunday, July 24, 2011

Nuzlocke Challege - Pokemon White - Day 4

Many new members join, but some have fallen.


Castelia City

Forgot to fight the trainers in the Battle Company for an Exp. Share.

Here lies PK Rockin (Roggenrola), always Rockin. During the final battle in the Battle Company, his Trubbish scored a Critical hit Sludge. STAB + Critical and the fact that Sludge is a Special move did PK Rockin in.

PK Rockin made the second and third gym a breeze. She will not be forgotten.

RIP PK Rockin (Level 11 - 22)

Route 4

On leaving Castelia City had another battle with Bianca, then on Route 4 had one with Cheren.

Desert Resort

Found a Maractus (Level 20 Female) in the sand. Caught it and called her "Gigaplant". I already have Smugleaf, so Maractus probably won't be used.

Proceeded to beat all the trainers in the area.

Relic Castle

Found a Yamask (Level 19 Female) in the Castle. Named her "Brutality". A decent tank, and a Ghost type, she will continue where PK Rockin left off.

But just as I found a replacement, another was lost.

One of the Psychics in Relic Castle had a Sigilyph. As part Flying, I thought Blitzkrieg could take it out.

I was wrong.

All it took was one Psybeam. Sigilyph is a beast.

RIP Blitzkrieg (Level 8 - 23).

I took the Plume fossil and left.

Nimbasa City

Fought some trainers, fought N after a Ferris Wheel ride, participated in a Pokemon musical. All that jazz.

Route 5

Caught a Liepard (Level 22 Male), named him "Nyan Cat", then beat up the trainers.

Route 16

Caught a Solosis (Level 19 Female), named her "E. coli", then beat up the trainers.

Time for some backtracking.

Nacrene City

Headed to the gym to revive the Plume fossil. Received an Archen (Level 25, Male). Named him "Reborn" to both symbolize his rebirth from a fossil and his role on the team: A fast sweeper (Blitzkrieg) and a Rock type to take normal hits (PK Rockin).

PS: Nacrene City is an area that I had not caught a Pokemon in yet. Therefore, reviving the fossil still abides to the Nuzlocke Run rules. Although I would be exempt from reviving any other fossils.

Our new team is ready.

Route 3

Took back Hi-Beaver from the Daycare, need him for HM's. Dropped off Gigaplant and E. coli in the Daycare. If more fall on the journey (which will most likely happen as the difficulty of the game is only escalating at this point) then I will have reserves up to par.

Nimbasa City

Sunglasses was the star of this gym, although half the Pokemon were Emolga (part Flying, so my Ground moves were useless). The gym leader was not a huge problem.

Had another battle with Cheren, and once again not a problem.

Route 5

Met "The Champion", who has some crazy hair.

Driftveil Drawbridge

No wild Pokemon here...or so I thought.

Ran into a Ducklett (Level 22, Female). Caught her and called her "Crackers". A Water and Flying type is the perfect HM slave. Now I can keep Scald on Pour Vous instead of replacing it with Surf, and I don't have to teach Reborn Fly.

Driftveil City

Can't battle the gym leader until I find Team Plasma grunts. Explored the city and did everything I could. Had my first Triple Battle. As if Double battles weren't bad enough in a Nuzlocke run, Triple battles are just a nightmare. That middle Pokemon can get hit by 3 attacks, and that means a high chance of death.


Route 6

Found a Karrablast (Level 22 Male). Caught and named him "Wrench". Since he needs to be traded to evolve and be useful, he'll spend the rest of his days in the box.

As expected, can't advance any further until beating the gym.


Cold Storage

Caught a Timburr (Level 25, Male) and named him "Hard Wood". Finally a Fighting type. But I probably won't use him except to get a free Star Piece every day. Sad I didn't catch a Vanillite though.

Went inside the giant freezer and found Team Plasma.

Driftveil City

This gym leader is no joke. I was lucky to take out Excadrill without any casualties. Pour Vous was the main star, but Smugleaf helped take care of the Palpitoads. I was considering to evolve Pour Vous since it would have made the battle much easier, but I'll wait for now.

Had another battle with Bianca; she's still a pushover due to the type disadvantages.

Team:

Servine / Smugleaf (Level 30)
Panpour / Pour Vous (Level 31)
Whirlipede / Rolo (Level 27)
Krokorok / Sunglasses (Level 31)
Yamask / Brutality (Level 27)
Archen / Reborn (Level 27)

Saturday, July 23, 2011

Nuzlocke Challege - Pokemon White - Day 3

Nacrene City

The second gym was easier than expected. Hi-Beaver's Detect stopped their Retaliate, and PK Rockin made the battle go by fast.

Team Plasma up to no good again. Time to chase them down.


Route 3

Left Hi-Beaver in the Daycare, as he'll be replaced when I catch a new Pokemon.

Pinwheel Forest

I went inside to test my luck, and found and caught a Venipede (Level 15 Male). Named him Rolo. Went back outside and beat up all the trainers. Went inside and pursued Plasma to get the skull back.

Castelia City

Bought 99 Lemonades. Then fought all the trainers I could.

Route 4

Blocked off so no progress until beating the gym leader. Found a Sandile (Level 15 Female). Named her Sunglasses. Taught her Attract due to a lack of a move pool. So far has been proven very useful. Replaced Shiba Taro with Sunglasses. Shiba Taro is still a Lillipup, since it loses the Pick Up ability when evolving.

Castelia City

Went to the gym, and found out I had to deal with more Team Plasma. So I beat up their army of Patrats again. Gym leader will be tomorrow.

Team:

Servine / Smugleaf (Level 21)
Panpour / Pour Vous (Level 20)
Blitzle / Blitzkrieg (Level 19)
Roggenrola / PK Rockin (Level 20)
Venipede / Rolo (Level 19)
Sandile / Sunglasses (Level 20)

Friday, July 22, 2011

スターバックスの$2グランデ

So if you buy a drink in the morning at Starbucks, you can exchange the receipt you get for any Grande drink for $2 (tax not included). Not as good as the Happy Hour half price Fraps, but still a nice deal.

Wednesday, July 20, 2011

Nuzlocke Challege - Pokemon White - Day 2

Route 2

Caught a Lillipup (Level 7 Male), named him "Shiba Taro".


Ambushed by Bianca on the way to Straiton City, beat her as always.

Straiton City

Went to the Trainers' School to find the Gym Leader. Fought with Cheren for experience. Team is currently too not strong enough for the Gym battle, so went to grind some more.

Dreamyard

Fought some trainers, talked to some guy who gave me a Panpour (Level 10 Male), which I named "Pour Vous".  I have no idea why.

Straiton City

Went to the Gym and fought Chili. His Lillipup picked up an Oran berry during the battle, which made it harder to defeat. However, Pour Vous made the latter half of the battle much easier. Received the Trio Badge and TM83 Work Up.

After winning, Fennel gave me HM01 Cut and asked me to get some Dream Mist

Dreamyard

Taught Hi-Beaver cut and dealt with Team Plasma grunts.

Straiton City

Received the C-Gear from Fennel and the Pal Pad from Amanita. The old man blocking Route 3 finally let me through.

Route 3


Fought with the daycare children for more experience. Cheren comes and requests a battle, which I won. Then Bianca comes and explains Team Plasma took one of the children's Pokemon.

Finally some grass. Found a Blitzle (Level 8 Male), but Smugleaf did a critical hit on it. Oh how smug you are indeed.

However, he was left with 1 HP and as a result is now part of the team. Named him "Blitzkrieg" for obvious reasons. The team currently is all male; it's going to be hell if I have to fight an attract user.

Wellspring Cave

Speak of the devil. Found a Roggenrola (Level 11 Female). Was hoping for a Drilbur, but you take what you can get. Plus it's a Rock type, which makes it very useful the next Gym. The only downside to her is that she can only be fully evolved from trading. Named her "PK Rockin", get it?

Beat up the Plasma grunts and got the stolen Pokemon back. Left PK Rockin in the Daycare while I beat up the rest of the trainers on the route.

Will need much more grinding before the second Gym, even with PK Rockin's help.

Tuesday, July 19, 2011

Nuzlocke Challege - Pokemon White - Day 1

It's been 4 months since Pokemon Black/White came out, and I've yet to play either one. As of late I've been bored of the games, so I never really picked up on one. But now's a good time, since it's the summer and I have nothing better to do.

The two core rules of the Nuzlocke Challenge are:
  1. If a Pokemon faints, you have to release it (AKA they're "dead").
  2. You have to catch the first Pokemon you encounter in an area.

    As well as the core rules, I will also incorporate the following:
    1. All Pokemon will be nicknamed.
    2. No trading.
    3. If the first Pokemon encountered is a duplicate, you catch the next non-duplicate.
    These blog posts will be a record of where I am currently in the game. It is also a reference for me so that there's no accidental captures.

    Day 1:

    I picked Snivy (Male, of course) for my starter Pokemon, since Snivy is probably on the same grounds as Chikorita (E.g. difficulty in story mode). I want the extra bit of challenge.

    I gave him the nickname "Smugleaf", because I always wanted to.

    Route 1:

    The first Pokemon I encountered was Patrat (Level 4, female). I caught it with 1 Pokeball, and named her "Hi-Beaver".

    Accumula Town:

    No Pokemon in the town to capture (Obviously). Battled N and won.

    Pokemon in party:
    - Snivy (Level 8)
    - Patrat (Level 5)

    Monday, June 13, 2011

    二飜縛り

    Today I learned that if there are 10 or more 本場, then there won't be 三飜縛り.

    Of course that's all jargon to the layperson. So here's a short post on what 本場 is.

    本場 (Honba, literally meaning counting a situation with bars) are point sticks that are used to keep track of how long the current round. Don't confuse them with the Riichi sticks; those are red, while Honba are black.

    Consider this my first post on the scoring system of Japanese style Mahjong. We start with the currency of the game; point sticks. There are 4 different kinds, which correspond to different amounts:

    - 100 points is the black dots stick (The number of black dots on the stick tends to vary from set to set; mine for example has 1 black dot, the iPhone game I play with has 6 black dots, and another set uses 10). These are the sticks used to count Honba.
    - 1000 points is the 1 red dot stick, these are the sticks that are most familiar, the Riichi sticks.
    - 5000 points is, appropriately, the 5 red dot stick.
    - 10000 points is the really fancy looking one, for a lack of a better description.


    The amount of sticks in a set tend to vary. For a standard 25,000 point initial game, each player would get 1 10000 point stick (10000), 2 5000 point sticks (10000), 4 1000 point sticks (4000) and 10 100 point sticks (1000).

    Honba is basically bonus points for making a round last longer. Let me introduce some conventional terms so that we understand each other:

    - A hand is basically one game within a round.
    - A round encompasses all hands before changing winds; so a round = a wind.
    - A round ends after a full rotation of winds (So, 4 rounds).

    For a round to continue after a hand, one of the following conditions must be true:
    - The dealer wins the hand
    - In a drawn hand, the dealer is in tenpai
    - The hand was drawn due to a special condition (Will do a post on this eventually).

    Therefore, for a round to rotate, AKA rotate winds, anyone other than the dealer must win.

    If a round continues after the first hand, the dealer must place one 100 point stick on the table; this is referred to Honba. Each time after that, they still must put one 100 point stick for every continuing round. For example, the dealer wins the first hand of the round, so he must put a 100 point stick. The next hand is drawn, with dealer in tenpai. He puts another 100 point stick so now there are two. He wins the next hand, and puts another 100 point stick so that there are three.

    Take not now that the dealer's Honba are for use as indicators only, not for payment. So when the round finally ends, the dealer takes back all his sticks.

    I mentioned before that Honba are bonus points. This is basically how they work:

    Suppose there are n Honba, where n is an integer. When calculating the points of a winning hand, after the hand portion of the calculation, you add this total to the Honba portion.

    For a Ron, the formula is "n * 300"; the player who dealt into the hand pays this amount.

    For a Tsumo, the formula is "n * 100"; all players pay this amount.

    So for the first hand of a round, either formula would result in multiplication of zero, so nothing is added onto the raw hand score.

    I end this post by mentioning that some variants use the 二飜縛り rule. The 二飜縛り (ryanhan shibari, literally two han binding), is in effect after Honba reaches 5, and the rule prevents anyone from winning unless their hand has two or more han.

    Hence the opening sentence; I managed to make a round last for 10 Honba, and thought maybe that the 二飜縛り would go to 三飜縛り (3 han); in other words, +1 Han every 5 Honba.

    Monday, May 23, 2011

    咲 -saki- 麻雀牌 ver.3.0

    I said I was going to buy the Touhou Mahjong set, but instead, decided to go with the Saki set. The images will speak for themselves:

    Original Package - Front


    Original Package - Back


    Close up of back


    Package unwrapped
    The insides


    Man and Honor tiles


    Pin and Sou tiles


    The back of the tiles


    Size comparison with my travel set


    The only thing disappointing was that the case didn't have a handle to make it easier to carry. But in their defense, carrying tiles vertically instead of horizontally is damaging, so I'll let it slide.

    Friday, May 20, 2011

    Sis Puella Magica ピアノ

    The OST for Puella Magi Madoka Magica comes out in a few day; for now enjoy a piano rendition of Sis Puella Magica.

    Thursday, May 19, 2011

    遊☆戯☆王 木曜日 トーナメント二

    Single elimination tournaments are just dumb.

    I played with Chaos Fitzgerald, same deck list as from the Pot of Duality tournament a week ago, but take out Lyla for Doppelwarrior (Since the Lyla was borrowed).

    Round 1: Chaos Fitzgerald vs. Dark Genex (2-0)

    To be honest, I didn't know what I was playing. I quickly won game 1, even though they dropped Gorz on me. I was surprised that I won game 2, since they managed to get Dark Armed Dragon out. However, Junk Synchron + Doppelwarrior into a 3100 Attack Junk Warrior saved the day for me.

    Round 2: Chaos Fitzgerald vs. XX-Sabers (0-2)

    I'm not surprised with the result, as my opponent is a Nationals player. A misplay cost me game 1. I had Frozen Fitzgerald on the field as well as Chaos Sorcerer. I summoned Glow-up Bulb and synchro summoned Arcanite Magicia since I wanted to get rid of their set monster and 1 set back row. The set back row was Torrential Tribute, and after that point I couldn't recover.

    Game 2 was also not in my favor. Although I had Thunder King Rai-Oh on the field, they managed to get rid of it with Book of Moon, and then proceeded to control the duel with XX-Saber Gottoms.

    Although the tournament wasn't in my favor, I did manage to get this little gem from the Turbo Pack:

    Wednesday, May 18, 2011

    Tuesday, May 17, 2011

    ベンゼン

    The time it took to make this is equivalent to the average blog post I make.

    Sunday, May 15, 2011

    フラペチーノ

    I will miss Happy Hour (AKA half price Frappuccinos) at Starbucks. I don't feel that I've taken full advantage of it, seeing as I had only bought five Venti Frappuccinos during the duration.


    Saturday, May 14, 2011

    マミさんの戦闘テーマ

    So I thought I was going to a tournament today, but plans spontaneously changed. So here's Mami's theme (Unofficial Nico Nico version):


    The official OST comes out May 25.

    Friday, May 13, 2011

    13日の金曜日

    Today is the only Friday the 13th of the year, and you know what they say; it's bad luck to blog post on that day (Or I'm just being lazy, your choice).

    The real reason  there isn't a volunteer post today is because I can say, without a doubt, that nothing interesting happened. The only thing of interest was that it's still half price Fraps at Starbucks; until May 15th at least.

    Does scary have any correlation with Friday the 13th? Maybe, but here's my media post for the week.

    Spoilers for those that haven't watched Puella Magi Madoka Magica.

    Thursday, May 12, 2011

    バインダー

    No tournament today, but I finally received my binder in the mail.



    My front page (It just goes downhill from there):


    And my soon to be complete T.G. page:

    Wednesday, May 11, 2011

    電子配置


    Can you spot the error? With all the positive feedback this book has received, I'm surprised they made such a simple mistake. Despite that, it's still a very good book (Organic Chemistry 6th Edition, Paula Y. Bruice)

    Tuesday, May 10, 2011

    有機化学モデルキット

    Today I had to go pick up one of these:


    A standard organic chemistry model kit. It's made in Japan; that means it's some legit stuff.


    It also comes with a sheet that lists all the contents, as well as what each part is supposed to represent:

    Light blue - Hydrogen
    Black - Carbon
    Blue - Nitrogen
    Red - Oxygen
    Grey - m(?); no idea what that is


    There's some black tube within the box, but I have no idea what it's for, and the sheet gives no information about it.

    What else to do but to play with it, right?


    Guess what molecule I made: Ethane

    The real bummer; the kit costs $40. Although I'll probably still use it next semester for Organic Chemistry II, most likely I won't be using it more than a few times. Is it worth $40. Not really, but I guess I could sell it to an underclassman for $30 later.

    Monday, May 9, 2011

    九蓮宝燈

    九蓮宝燈, literally, Nine Lotus Treasure, but translated into Nine Gates, is the least probable hand you can get in Mahjong, second to the Thirteen Orphans (Although some would contest that). Nine Gates is the one of two hands that, after many years of playing, I have yet to attain legitimately (The other being 緑一色, or All Green / Emerald Dragon, which in theory is much more probable than Nine Gates).

    The Nine Gates hand is shown below:


    Which is basically 1-1-1-2-3-4-5-6-7-8-9-9-9 of any suit; that would be your 13 tiles. Your wait would be any number of that suit, so 9 possible waits in total. This is also the hand with the largest number of possible waits, as most hands wait on either 1 or 2 tiles.

    How do you win with any of the numbers? Let's go through them. For example, let's say your opponent discards 1 Man, or you draw 1 Man. Then your winning hand would be:

    1 Man: 1-1-1, 1-2-3, 4-5-6, 7-8-9, 9-9 Eyes

    We can show this for any other number, and if you observe carefully, a pattern forms.

    2 Man: 1-1-1, 2-2 Eyes, 3-4-5, 6-7-8, 9-9-9

    3 Man: 1-1 Eyes, 1-2-3, 3-4-5, 6-7-8, 9-9-9


    4 Man: 1-1-1, 2-3-4, 4-5-6, 7-8-9, 9-9 Eyes

    5 Man: 1-1-1, 2-3-4, 5-5 Eyes, 6-7-8, 9-9-9

    6 Man: 1-1 Eyes, 1-2-3, 4-5-6, 6-7-8, 9-9-9


    7 Man: 1-1-1, 2-3-4, 5-6-7, 7-8-9, 9-9 Eyes

    8 Man: 1-1-1, 2-3-4, 5-6-7, 8-8 Eyes, 9-9-9

    9 Man: 1-1 Eyes, 1-2-3, 4-5-6, 7-8-9, 9-9-9

    If you observe the eyes in each hand, you will be able to see some symmetry; 1 Man results in 9 Eyes, while 9 Man results in 1 Eyes. It is a fallacy to think that the tile you win off of becomes the Eyes number; 3 and 7, as well as 4 and 6 Man wins result in 9 and 1 Eyes respectively.

    Therefore, 1 and 9 acts the most as Eyes, with 3 hands, where the rest of the winning tiles act only act as 1 Eyes. Ironically, but not really since there is a logical pattern, the number of tiles of that certain number results in the number of possible winning hands that it is the eyes in.

    Sunday, May 8, 2011

    Saturday, May 7, 2011

    遊☆戯☆王 強欲で謙虚な壺 トーナメント

    There was a Pot of Duality tournament today, and a friend and I decided to enter with (nearly) identical decks.


    The deck we used was Chaos Fitzgerald:



    Monsters (26):

    1x Blackwing – Gale the Whirlwind
    2x Card Trooper
    3x Chaos Sorcerer
    1x Effect Veiler
    1x Genex Ally Birdman
    1x Glow-up Bulb
    1x Gorz, the Emissary of Darkness
    3x Junk Synchron
    1x Lyla, Lightsworn Sorceress
    3x Nimble Momonga
    1x Plaguespreader Zombie
    3x Ryko, Lightsworn Hunter
    2x Spirit Reaper
    2x Thunder King Rai-Oh

    Spells (13):

    1x Allure of Darkness
    1x Book of Moon
    1x Charge of the Light Brigade
    1x Dark Hole
    1x Forbidden Lance
    1x Giant Trunade
    1x Monster Reborn
    2x Mystical Space Typhoon
    2x Pot of Avarice
    1x Reinforcement of the Army
    1x Scapegoat

    Traps (1):
    1x Treacherous Trap Hole

    Total: 40

    Side Deck (15):

    2x D.D. Crow
    2x Kinetic Soldier
    2x Puppet Plant
    2x Bottomless Trap Hole
    2x Chain Disappearance
    2x Dimensional Prison
    1x Mirror Force
    1x Solemn Judgment
    1x Torrential Tribute

    Extra Deck (15):

    1x Ally of Justice Catastor 5*
    1x Ancient Fairy Dragon 7*
    1x Arcanite Magician 7*
    1x Black Rose Dragon 7*
    1x Brionac, Dragon of the Ice Barrier 6*
    1x Dark End Dragon 8*
    1x Formula Synchron 2*
    2x Frozen Fitzgerald 5*
    1x Gungnir, Dragon of the Ice Barrier 7*
    1x Hundred-Eyes Dragon 8*
    1x Junk Warrior 5*
    1x Shooting Star Dragon 10*
    1x Stardust Dragon 8*
    1x Trishula, Dragon of the Ice Barrier 9*

    The point of the deck is to mill, which puts level 2 beast monsters in your graveyard as well as Light and Dark monsters to fuel Chaos Sorcerer. Junk Synchron + Ryko or Nimble Momonga in the graveyard will synchro Frozen Fitzgerald.

    The side deck is trap heavy, since the use of Treacherous Trap Hole alludes the opponent into thinking that this deck runs no traps. It turns a swarm deck into a control deck.

    Onto the tournament itself:

    Round 1: Chaos Fitzgerald vs. FishOTK (2-0)

    When I managed to discard Symbol of Heritage with Spirit Reaper's effect, I knew I was facing a FishOTK deck. Luck was in my favor, and I won the first game.

    Although I didn't draw any of my sides for the second game, I still won. I managed to summon Dark Armed Dragon and finished the game quickly.

    Round 2: Chaos Fitzgerald vs. Gravekeeper's (1-2)

    Gravekeepers are an awful match-up, since this deck relies on the graveyard very heavily. The first game was mine because they didn't have Necrovalley, so I kept summoning Chaos Sorcerer.
    Game 2 I sided in my traps, since my opponent thought I didn't run any due to Treacherous Trap Hole. Despite that, I lost second game due to Gravekeeper's Descendant destroying my set monsters.

    Final game I lost due to a bad decision to Solemn Judgment their Nobleman of Crossout on my set Ryko. In retrospect, it was not worth half my lifepoints. When I thought I could have made a comeback, they activated their sided Gozen Match, thus preventing my Junk Synchron to synchro. It was their game after that.

    The surprising thing about this match was that, in all three games, they never drew or used Royal Tribute.

    Round 3: Chaos Fitzgerald vs. Six Samurai (0-2)

    Perhaps the most pathetic match today. They won the dice roll and went first, and then did the usual Gateway of the Six + Monster spam. My hand was terrible, and I already knew it was a loss.

    Game 2 I sided in my Six Samurai counters, but I opened with none of them, and on their turn, they repeated the Gateway of the Six + Monster spam. Worst part is that my Ryko milled Kinetic Soldier, Puppet Plant, and Mystical Space Typhoon; the three cards that could have helped reverse the situation. 

    Things could have went a lot smoother if we had known that Extreme Victory cards were legal (3 Reborn Tengu's would have helped immensely). 

    But it was a decent performance for the first time using this deck. Can definitely use more modding, but for now this is a good backbone.