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Sunday, May 8, 2011

Saturday, May 7, 2011

遊☆戯☆王 強欲で謙虚な壺 トーナメント

There was a Pot of Duality tournament today, and a friend and I decided to enter with (nearly) identical decks.


The deck we used was Chaos Fitzgerald:



Monsters (26):

1x Blackwing – Gale the Whirlwind
2x Card Trooper
3x Chaos Sorcerer
1x Effect Veiler
1x Genex Ally Birdman
1x Glow-up Bulb
1x Gorz, the Emissary of Darkness
3x Junk Synchron
1x Lyla, Lightsworn Sorceress
3x Nimble Momonga
1x Plaguespreader Zombie
3x Ryko, Lightsworn Hunter
2x Spirit Reaper
2x Thunder King Rai-Oh

Spells (13):

1x Allure of Darkness
1x Book of Moon
1x Charge of the Light Brigade
1x Dark Hole
1x Forbidden Lance
1x Giant Trunade
1x Monster Reborn
2x Mystical Space Typhoon
2x Pot of Avarice
1x Reinforcement of the Army
1x Scapegoat

Traps (1):
1x Treacherous Trap Hole

Total: 40

Side Deck (15):

2x D.D. Crow
2x Kinetic Soldier
2x Puppet Plant
2x Bottomless Trap Hole
2x Chain Disappearance
2x Dimensional Prison
1x Mirror Force
1x Solemn Judgment
1x Torrential Tribute

Extra Deck (15):

1x Ally of Justice Catastor 5*
1x Ancient Fairy Dragon 7*
1x Arcanite Magician 7*
1x Black Rose Dragon 7*
1x Brionac, Dragon of the Ice Barrier 6*
1x Dark End Dragon 8*
1x Formula Synchron 2*
2x Frozen Fitzgerald 5*
1x Gungnir, Dragon of the Ice Barrier 7*
1x Hundred-Eyes Dragon 8*
1x Junk Warrior 5*
1x Shooting Star Dragon 10*
1x Stardust Dragon 8*
1x Trishula, Dragon of the Ice Barrier 9*

The point of the deck is to mill, which puts level 2 beast monsters in your graveyard as well as Light and Dark monsters to fuel Chaos Sorcerer. Junk Synchron + Ryko or Nimble Momonga in the graveyard will synchro Frozen Fitzgerald.

The side deck is trap heavy, since the use of Treacherous Trap Hole alludes the opponent into thinking that this deck runs no traps. It turns a swarm deck into a control deck.

Onto the tournament itself:

Round 1: Chaos Fitzgerald vs. FishOTK (2-0)

When I managed to discard Symbol of Heritage with Spirit Reaper's effect, I knew I was facing a FishOTK deck. Luck was in my favor, and I won the first game.

Although I didn't draw any of my sides for the second game, I still won. I managed to summon Dark Armed Dragon and finished the game quickly.

Round 2: Chaos Fitzgerald vs. Gravekeeper's (1-2)

Gravekeepers are an awful match-up, since this deck relies on the graveyard very heavily. The first game was mine because they didn't have Necrovalley, so I kept summoning Chaos Sorcerer.
Game 2 I sided in my traps, since my opponent thought I didn't run any due to Treacherous Trap Hole. Despite that, I lost second game due to Gravekeeper's Descendant destroying my set monsters.

Final game I lost due to a bad decision to Solemn Judgment their Nobleman of Crossout on my set Ryko. In retrospect, it was not worth half my lifepoints. When I thought I could have made a comeback, they activated their sided Gozen Match, thus preventing my Junk Synchron to synchro. It was their game after that.

The surprising thing about this match was that, in all three games, they never drew or used Royal Tribute.

Round 3: Chaos Fitzgerald vs. Six Samurai (0-2)

Perhaps the most pathetic match today. They won the dice roll and went first, and then did the usual Gateway of the Six + Monster spam. My hand was terrible, and I already knew it was a loss.

Game 2 I sided in my Six Samurai counters, but I opened with none of them, and on their turn, they repeated the Gateway of the Six + Monster spam. Worst part is that my Ryko milled Kinetic Soldier, Puppet Plant, and Mystical Space Typhoon; the three cards that could have helped reverse the situation. 

Things could have went a lot smoother if we had known that Extreme Victory cards were legal (3 Reborn Tengu's would have helped immensely). 

But it was a decent performance for the first time using this deck. Can definitely use more modding, but for now this is a good backbone.

Friday, May 6, 2011

ボランティア 十一日目

12:27 - Half an hour early; for once I can eat lunch

1:37 - On a rainy day like this, it is obligatory for the hospital to display the wet floor warning sign

1:49 - Slow day is slow. Couldn't help the one person that wanted help so far since they were looking to visit a patient, and the part of the hospital I work in does not concern that.

1:55 - My favorite part of the job; answering their question before they even ask it. Usually people carry a familiar looking paper that I can identify, so I can just tell them where the lab is, or where to get an ECG. No psychic powers whatsoever, people's reactions seem to think otherwise.

2:49 - I swear, it doesn't matter ho big or how colorful your volunteer vest is, some people just won't realize you're a volunteer or just don't care. Why phone the hospital for directions when I'm right here?

3:14 - Someone asked me if volunteer resources was in this building. I said no and argued that it was the right address. She was half-right; she got the number right but not the street. An honest mistake really, and it's more of the hospital's fault for having two buildings with the same number.

3:33 - Apparently starting today (May 6) until May 15 and during 3:00-5:00PM is Happy Hour at Starbucks; half price for all fraps. So I paid the price of a tall and got a Venti size. This will be a fun week indeed.

Can't say anything interesting happened this shift. So not much to elaborate on.

My summer schedule means that I have to go immediately to volunteer without a lunch break. So in order to compensate, I'll have to eat lunch while commuting.

Thursday, May 5, 2011

遊☆戯☆王 木曜日 トーナメント 一

It's about time I started on the competitive side of Yu-Gi-Oh again, which my intense Spring semester had prevented me from doing.

This will be a really short post, mainly because the deck I played with is half dissected into another deck, and it was a single elimination tournament, as opposed to Swiss which "most* tournaments should be.

I was playing with a Chaos Antimeta deck, and my opponent was playing Frognarch's. I have been out of the tournament scene for quite a while, and the card game in general, and made a really stupid move by using Monster Reborn on their Treeborn Frog; that cost me the first game.

After siding out my backrow destruction (as Frognarch's don't rely much on spells/traps) and siding in things like Chain Disappearance, I managed to win the second game.

The last game could have gone either way; that is until they managed to summon Trishula, and taking away my Gorz in hand at it. Although I managed to top deck a Neo-Spacian Grand Mole and bounce the Trishula back, it was practically their match after that.

My Turbo Pack pull was Wulf, so today was full of minuses.

Wednesday, May 4, 2011

RGB



This week, the RuneScape update was Capes of Distinction, and many players thought that the color order of those capes followed no logical pattern.

This is the order of the 10's capes:


Consider the volume of a cube:


Where the Cartesian coordinates (with range x;y;z at 1;1;1) are in a Euclidean space. In the electronic color spectrum, the origin (0,0,0) is the color black; this is because there is no color contribution from Red/Green/Blue. On the other hand, 1,1,1 is white, due to full contribution from all colors.

If we let X be the intensity of red, Y the intensity of blue, and Z the intensity of green, then as we fix X and Y at 0, by increasing Z, color becomes more green. If we start at 0,0,1, and end at 0,1,0, then you would get the sequence of colors as on the capes:


To skip all the Calculus jargon, the 10's cape starts at Full Green, then by adding and taking away contributions from Red and Blue, we get the color order.

Tuesday, May 3, 2011

ファンタジープラズマの魅力

Fulfilling an art request that was 2 months overdue; no I don't do art requests, this was just an exception:


I think it turned out pretty well, considering that I used nothing but a pencil and a sheet of paper.

Monday, May 2, 2011

盗むするかどうかを盗むために

Excuse the awful title of this post for anyone who knows Japanese; was trying to translate "To steal or not to steal" or "Whether to steal or not to steal".

Another short theory post, this time regarding whether to rely on your opponent's discards, or to attempt to win with only the tiles you draw.

This is really just another common sense thing. At the beginning of the game, most of the time you don't want to be taking other player's discards. Not only would that limit your options late game, but it also reveals to your opponent what you are potentially going for.

In regards to limiting your options, for example if you declare Pon on a 1 Man, then in order to win, you either have to go for:

- All Pon
- Half/Full flush of Man
- Pon of Round/Self wind or Dragon
- Win from last discard/draw; "Bottom of the Ocean"

If however, you don't take the 1 Man, and therefore are left with two 1 Man in your hand, you can go for any hand possible; it just depends on how the rest of your hand looks. Also, your opponent can only guess what hand you are attempting based on your discards. Lastly, you have access to Riichi, which was discussed previously.

This isn't to say to never take discards early game, since a round/self wind or dragon means an instant win condition. Also, if your hand is nearly complete, 1-3 Shanten, then taking it would be wise even if it partially reveals your motives. This would force your opponents to play defensively, and quite possibly result in only you being in Tenpai if the game does end without a winner.

During and after the halfway point (since there are 69 tiles available to be drawn, this would be ~34 tiles left, or 1 full wall) is when you have to start relying on opponent's discards if you aren't already in Tenpai. Since the probability of drawing what you need is much lower than early game, attempting Riichi is much more difficult. That, coupled with the large discard pool, means a much lower chance of winning (which was elaborated on in my last post).

Endgame is where you really want to call everything possible (I consider endgame ~10 tiles left). Even if you can't win, you might want to go for Tenpai. In most cases, you would want to try and Tenpai. I say might because there are some situations where you would not want to reveal your hand (since the declaration of Tenpai at the end of a drawn game is coupled with showing your tiles). This could be because you don't want to show new opponents the way you play (aggressively, by focusing on completing your hand, or defensively, by keeping dangerous tiles to yourself). Of course a good player is able to do both, but even so there are situations where you don't want to reveal your hand.